Asset pipeline
Geometry, texture and animation budgets decided before modelling starts.
A build where the medium carries the argument
Spatial or interactive work where a static page would not communicate the thing. Treated as a performance problem first: an accessible DOM carries the meaning, and the interactive layer enhances it.
Geometry, texture and animation budgets decided before modelling starts.
Pointer, touch and keyboard input treated as equally required.
A readable, navigable page when the interactive layer cannot run.
Semantic DOM and text alternatives for everything the canvas presents.
01React Three Fiber or direct WebGL where a real-time scene is required
02CSS and SVG where the requirement is motion, not depth
A build where the medium carries the argument