WEB-06 / EXPERIENCEKNOuX WEB

Interactive & Spatial

A build where the medium carries the argument

Spatial or interactive work where a static page would not communicate the thing. Treated as a performance problem first: an accessible DOM carries the meaning, and the interactive layer enhances it.

01 / ARCHITECTURE

The disciplines

01

Asset pipeline

Geometry, texture and animation budgets decided before modelling starts.

02

Interaction

Pointer, touch and keyboard input treated as equally required.

03

Graceful degradation

A readable, navigable page when the interactive layer cannot run.

04

Accessibility

Semantic DOM and text alternatives for everything the canvas presents.

02 / HANDOVER

What the build contains

  1. Interactive scene with defined asset budgets
  2. Accessible DOM equivalent carrying the same content
  3. Progressive enhancement from static to interactive
  4. Documented performance envelope on target devices
03 / PLATFORM

Starting points

01React Three Fiber or direct WebGL where a real-time scene is required

02CSS and SVG where the requirement is motion, not depth

04 / SCOPE

Questions that change the architecture

  1. What must the interaction communicate that a photograph cannot?
  2. Which devices must it run on, including older phones?
  3. Is there a non-interactive fallback the content depends on?
05 / CONNECTIONS

Connected capabilities

WEB-06 / NEXT STEP

Define the brief.

A build where the medium carries the argument