CR-02 / DISCIPLINEKNOuX CREATIVE
UI / UX Architecture
The structure of how a system is understood and used
Mapping dense work onto a legible plane: hierarchy, states, keyboard paths and the error cases that get designed last and matter most.
FIG. UI / UXFocus and state flow
01Interface architecture and flow02Component and state specification03Keyboard and focus behaviour definition04Implementation-ready tokens
01 / OUTPUT
Deliverables
- Interface architecture and flow
- Component and state specification
- Keyboard and focus behaviour definition
- Implementation-ready tokens
02 / METHOD
Operating principles
01Design the failure states first
02Every action reversible or explicitly confirmed
03Keyboard parity with pointer interaction
03 / CONNECTIONS
Capability relationships
Pairs with
CR-02 / NEXT STEP
Define the brief.
The structure of how a system is understood and used