CR-02 / DISCIPLINEKNOuX CREATIVE

UI / UX Architecture

The structure of how a system is understood and used

Mapping dense work onto a legible plane: hierarchy, states, keyboard paths and the error cases that get designed last and matter most.

01 / OUTPUT

Deliverables

  1. Interface architecture and flow
  2. Component and state specification
  3. Keyboard and focus behaviour definition
  4. Implementation-ready tokens
02 / METHOD

Operating principles

01Design the failure states first

02Every action reversible or explicitly confirmed

03Keyboard parity with pointer interaction

03 / CONNECTIONS

Capability relationships

CR-02 / NEXT STEP

Define the brief.

The structure of how a system is understood and used